WebMar 13, 2024 · Steam mephit (CR 1/4) Dust mephit (CR 1/2) Ice mephit (CR 1/2) Magma mephit (CR 1/2) Magmin (CR 1/2) Fire snake (CR 1) Azer (CR 2) Gargoyle (CR 2) Not counting the mixed-element mephits, only … WebThe mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, …
SRD:Outsider Type - D&D Wiki
WebWATER MEPHIT – 5e stats. Death Burst. When the mephit dies, it explodes in a burst of acid. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 … WebDarkvision out to 60 feet. Unlike most other living creatures, an outsider does not have a dual nature; its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect ... filter a to z in excel
Dust Mephit D&D 5th Edition on Roll20 Compendium
WebA mephit that has just been summoned cannot use its own summon ability for 1 hour. Fast Healing (Ex): Mephits heal 2 points of damage each round, provided they are still alive … WebEach type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. The breath weapon … WebApr 20, 2024 · Fumes Mephit: Flight, breath firearm so blinds stuff (DC 10), death burst that makes a tiny cloud of smoked. Steam Mephit: Flight, breath weapon, deaths ruptured. 1/2: 4x: Dust Mephit: Flight, wind weapon that blinds stuff, death burst that blinds stuff (DC 10 on both, so don’t expect to be impressed). Ice Mephit: Flight, breath weapon ... filter attached to water pump