WebThe fear could keep you alive, although Smiting Dawnbreaker and Rearming Trap are there for this purpose as well. If you REALLY want to be able to get away from someone, Magnum Shot will make a lot of distance and disorient them, hopefully allowing you to escape. Again though, you might not want too much cc, you have a little already and ... WebThe trap takes 1.5 seconds to arm and lasts for 1 minute. Morphs. Rearming Trap. Set a sharpened blade trap at your location. When triggered, the trap deals 397 Magic Damage, immobilizes an enemy for 6 seconds, and grants Minor Force which increases critical damage by 12%. It also burns undead and Daedra for an additional 1083 Magic Damage.
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WebRearming Trap Beast: Renamed this morph to Barbed Trap. This morph no longer places a new trap in the area after the original duration ends, but instead increases the duration … WebSep 27, 2024 · Minor force is worth more then the damage and since most rotations are 10-12 seconds and the other morph has a duration of 8 seconds the uptime would be rather … in between in animation
Rearming Trap and it
WebYou can also get minor force if healer is wearing Twilight's Remedy which might become more common if infallible aether falls out of favor. I don't have numbers, but 'Rearming Trap (Trap Beast morph): Decreased the damage done by each trap summoned from this morph by 30%.' -- seems considerable. WebWhen triggered, the trap deals 397 Magic Damage, immobilizes an enemy for 6 seconds, and grants Minor Force which increases critical damage by 12%. It also burns undead … WebRearming trap does a second proc, the base and lightweight morph only proc once. The trap remains where placed for 60 seconds or until triggered. If a monster goes over it, it … in between lounge table