WebJul 26, 2024 · Bitmap image = BitmapFactory.DecodeResource(this.Resources,Resource.Drawable.blankImage); The first argument returns resource for the current context, followed by your image resource link (which should be located in the 'Resource' folder) WebJun 14, 2010 · Here a version where the image gets downloaded. String name = c.getString (str_url); URL url_value = new URL (name); ImageView profile = (ImageView)v.findViewById (R.id.vdo_icon); if (profile != null) { Bitmap mIcon1 = BitmapFactory.decodeStream (url_value.openConnection ().getInputStream ()); profile.setImageBitmap (mIcon1); } Share
Android: Getting references to Drawable images
WebApr 10, 2024 · It seems that the issue might be related to how the LazyRow is initialized when the images are first loaded. There could be a couple of reasons why the alignment doesn't work as expected initially: The LazyRow might not have enough information about the item widths during the first rendering pass, causing the initial alignment to be … WebDec 12, 2024 · Здравствуй, дорогой читатель. Каждый Android-разработчик сталкивался с задачей, в которой необходимо создать какой-то список, для отображения данных. Данная статья поможет новичку разобраться с таким... imh team kabouterhuis
Get absolute path of android drawable image - Stack Overflow
WebMar 2, 2024 · As of API 21, you should use the getDrawable (int, Theme) method instead of getDrawable (int), as it allows you to fetch a drawable object associated with a particular resource ID for the given screen density/theme. Calling the deprecated getDrawable (int) method is equivalent to calling getDrawable (int, null). Share Improve this answer Follow WebAug 1, 2024 · You can get the drawable like Drawable myDrawable = iv.getDrawable (); You can compare it with a drawable resource like if (iv.getDrawable ()==getResources ().getDrawable (R.drawable.image1)) { //do work here } Share Improve this answer Follow answered Dec 24, 2013 at 18:54 A.J. 1,520 17 22 4 WebDec 22, 2011 · If you are planning to get the image from its path, it's better to use Assets instead of trying to figure out the path of the drawable folder. InputStream stream = getAssets ().open ("image.png"); Drawable d = Drawable.createFromStream (stream, null); Share Follow answered Aug 20, 2015 at 12:57 jmgomez 742 7 13 Add a comment 2 imht cambridgeshire